

Ironically, Primordia has some technical issues. You have nobody but yourself to blame for say, destroying important information – consider yourself warned. There’s also an easy way out of some of the more logistically difficult puzzles, but for those who work harder there’s a sweeter ending for your trouble. While there’s no way to immediately die (that I encountered), how you solve some of the puzzles or your ability understand Primordia’s world will determine how happy your ending is. The gameplay and story hits the sweet spot between the relative safety of LucasArts’ method of granting you narrative invincibility and Sierra’s “figure it out” attitude of actually punishing you for bad decisions. It’s so rare to see a game present somebody’s complex and fevered dream of the future in a way the player can understand without personally reading the game designer’s diary. Even some of the puzzles have nods in them to computing concepts such as the difficulty machines have finding the factors of prime numbers little touches like this make Primordia even more of a treat to anybody who really understands machines. The deeper you dig into the social constructs of robot society, the more you find a loving consistency of the world that Wormwood Studios have created it’s a winning example of making a world first and a story second which is a treat to experience in any media. The slow unfurling of the plot about Horatio Nullbuilt discovering he is more than the sum of his parts keeps giving way to more and more complexities of robot society that he wishes he could live without. Progressing through the storyline, you find an incredibly fleshed out system of government, nomenclature, customs, curse words, and religion that the robots created when they were presented with a world where humans aren’t around to command them. The place I feel Primordia shines the brightest is in the depth of the world it presents. I’ll try to avoid spoilers as much as I can in this review because the slowly unfurling plot is perhaps the game’s greatest strength, but there’s plenty more to love. As you progress through the various parts of the game you are exposed to the beautifully illustrated world that Primordia takes place in which applies science fantasy elements to apocalyptic scenery gorn. The mechanic’s reliable source of energy is pilfered by a scavenger who invites himself into the derelict ship he calls a home, shoots a few things, and leaves him with no way to recharge himself and a mission of revenge.


Primordia presents a story in a world after humanity it follows a simple robot mechanic who lives on the fringes of robot society. A stagnating release schedule from the studio prompted me to finally take a look for better or for worse, and here’s what it has to offer. The early reviews were what Metacritic calls “mixed” and I didn’t play it for the longest time because I didn’t want to see Wadjet fail. Primordia was released by the same publisher along with Wormwood Studios right on the heels of these thematically impressive and experimental games, and received about as much press and attention as another Nancy Drew game. Gemini Rue and its spiritual successor Resonance proudly presented bleak storylines featuring satisfying twists and turns that generated a lot of discussion among fans about the reexamination of a long dead but nostalgic genre. Wadjet Eye Games is frequently in the indie spotlight for their sci-fi love letters to the 1990s adventure game aesthetic.
